Underwater online 3D mapping and scene reconstruction using low cost kinect RGB-D sensor

Atif Anwer, S. Ali, F. Mériaudeau
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引用次数: 3

Abstract

In this paper, we propose possibility for reconstruction of surface of an underwater object or 3D scene reconstruction of an underwater environment using an economical RGB-D sensor such as Microsoft Kinect. Reconstructing the 3D surface of an underwater object is a challenging task due to degraded quality of underwater images. There are various reasons of quality degradation of underwater images i.e., non-uniform illumination of light on the surface of objects, scattering and absorption effects. Particles and impurities present in underwater produces Gaussian noise on the captured underwater optical images which degrades the quality of images. However, using depth sensors, as a cost effective alternative, we aim to show that underwater 3D scene reconstruction is possible with sight tradeoffs on accuracy but major cost saving. The acquired depth data is proposed to be processed by applying real-time mesh generating techniques from the acquired point cloud. The experimental result aims to show that the proposed method reconstructs 3D surface of underwater objects accurately using captured underwater depth images.
使用低成本kinect RGB-D传感器的水下在线3D地图和场景重建
在本文中,我们提出了使用经济的RGB-D传感器(如Microsoft Kinect)重建水下物体表面或水下环境3D场景重建的可能性。由于水下图像质量的下降,水下物体的三维表面重建是一项具有挑战性的任务。水下图像质量下降的原因有多种,如物体表面光照不均匀、散射和吸收等。水下存在的粒子和杂质对捕获的水下光学图像产生高斯噪声,降低图像质量。然而,使用深度传感器作为一种具有成本效益的替代方案,我们的目标是表明水下3D场景重建是可能的,在精度上进行视觉权衡,但主要节省成本。提出了采用实时网格生成技术对采集到的深度数据进行处理。实验结果表明,该方法能够利用捕获的水下深度图像准确地重建水下物体的三维表面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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