Shortcomings of the Fundamental Matrix Equation to Reconstruct 3D Scenes

T. Basta
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引用次数: 1

Abstract

In stereo vision, the epipolar geometry is the intrinsic projective geometry between the two views. The essential and fundamental matrices relate corresponding points in stereo images. The essential matrix describes the geometry when the used cameras are calibrated, and the fundamental matrix expresses the geometry when the cameras are uncalibrated. Since the nineties, researchers devoted a lot of effort to estimating the fundamental matrix. Although it is a landmark of computer vision, in the current work, three derivations of the essential and fundamental matrices have been revised. The Longuet-Higgins' derivation of the essential matrix where the author draws a mapping between the position vectors of a 3D point; however, the one-to-one feature of that mapping is lost when he changed it to a relation between the image points. In the two other derivations, we demonstrate that the authors established a mapping between the image points through the misuse of mathematics.
基本矩阵方程重建三维场景的不足
在立体视觉中,极外几何是两个视图之间固有的射影几何。基本矩阵和基本矩阵将立体图像中的对应点联系起来。基本矩阵描述了相机校准时的几何形状,基本矩阵表示相机未校准时的几何形状。自九十年代以来,研究人员投入了大量的精力来估计基本矩阵。虽然它是计算机视觉的一个里程碑,但在目前的工作中,对基本矩阵和基本矩阵的三个推导进行了修订。本质矩阵的Longuet-Higgins推导,作者在其中绘制了三维点的位置向量之间的映射;然而,当他将其转换为图像点之间的关系时,该映射的一对一特征就丢失了。在另外两个推导中,我们证明了作者通过滥用数学建立了图像点之间的映射。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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