Barriers to the Use of Games-Based Learning in Pre-School Settings

Dionysios Manesis
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引用次数: 2

Abstract

The main aim of this research is to investigate how teachers perceive the barriers that limit the adoption and implementation of games-based learning in early childhood education on Cyprus. Teachers are working in public and private pre-schools. A 19-item questionnaire was administered to 148 early childhood teachers in Cyprus (78 public pre-school teachers and 70 private pre-school teachers). Factor analysis reveals three types of barriers to the use of games-based learning in early childhood classroom: lack of confidence, lack of support, and lack of equipment. The higher the teachers' self-efficacy in using digital games is, the lower the level of teachers' perception regarding the barrier lack of confidence becomes. Teachers with no frequent use of computer and digital games in the classroom perceive lack of confidence as a major barrier. Public pre-schools teachers have significantly more positive attitudes toward the usefulness of GBL than private pre-schools teachers.
在学前环境中使用基于游戏的学习的障碍
本研究的主要目的是调查教师如何看待塞浦路斯早期儿童教育中限制采用和实施基于游戏的学习的障碍。教师在公立和私立幼儿园工作。对塞浦路斯148名幼儿教师(78名公立学前教师和70名私立学前教师)进行了一份19项问卷调查。因素分析揭示了在幼儿课堂中使用基于游戏的学习的三种障碍:缺乏信心,缺乏支持和缺乏设备。教师使用数字游戏的自我效能感越高,教师对障碍缺乏信心的感知水平越低。在课堂上不经常使用电脑和数字游戏的教师认为缺乏自信是一个主要障碍。公立幼儿园教师对GBL有用性的态度显著高于私立幼儿园教师。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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