3D E-Commers using AR

Shreya Kalmkar, Afrin Mujawar, Dr. Kazi Kutubuddin Sayyad Liyakat
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引用次数: 4

Abstract

The goal of this thesis was to look at the use and AR of 3D product in e-commerce. The goal was to investigate how 3D models were utilised in ecommerce and assess their effect and advantages to both customers and merchant’s .The theoretical framework provides an overview of 3D product and, more broadly, e-commerce. The goal of this part is to provide the reader with enough information to comprehend the research. Ecommerce is the purchasing and selling of goods through the internet. Unlike in conventional commerce, when buyers may check their product, consumers must rely on visuals to make a purchasing choice in e-commerce. Consumers may check things from all angles and distances thanks to the usage of 3D models in e-commerce. This allows the consumer to get additional information about a product .The purpose of this research is to extensively examine the usage of 3D product in e-commerce in order to describe its merits and drawbacks .The quantitative research approach used comprises of interviews with experts in the field. This research strategy was chosen in order to obtain the most latest and dependable information in a timely manner. area that is continually developing and moving, causing the relevance of research to dwindle quickly with the information gathered from these interviews, I will draw conclusions on the advantages and disadvantages of 3D models in e-commerce.
使用AR的3D电子商务
本论文的目的是研究3D产品在电子商务中的使用和增强现实。目标是调查3D模型如何在电子商务中使用,并评估它们对客户和商家的影响和优势。理论框架提供了3D产品的概述,更广泛地说,电子商务。这一部分的目的是为读者提供足够的信息来理解研究。电子商务是通过互联网购买和销售商品。与传统商业不同的是,当买家检查他们的产品时,消费者必须依靠视觉来做出购买选择。由于在电子商务中使用3D模型,消费者可以从各个角度和距离检查事物。这项研究的目的是广泛研究3D产品在电子商务中的使用,以描述其优点和缺点。所使用的定量研究方法包括与该领域的专家进行访谈。选择这种研究策略是为了及时获得最新可靠的信息。这是一个不断发展和移动的领域,导致研究的相关性迅速减少,从这些采访中收集的信息,我将得出结论,3D模型在电子商务中的优势和劣势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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