T. Avontuur, R. D. Jong, Eveline Brink, Yves Florack, I. Soute, P. Markopoulos
{"title":"Play it our way: customization of game rules in children's interactive outdoor games","authors":"T. Avontuur, R. D. Jong, Eveline Brink, Yves Florack, I. Soute, P. Markopoulos","doi":"10.1145/2593968.2593973","DOIUrl":null,"url":null,"abstract":"In traditional outdoor games, such as tag and hideandseek, children play in groups, and typically changes to the rules are negotiated fluidly, without disrupting the game flow. In contrast, games that are supported by interactive technology are usually rather static, not allowing for easy adaption towards the children's narrative and desired rules. We present an iterative design process in which 65 children aged 512 participated in different iterations, concluding with the design of GameBaker. GameBaker is an application that allows children to modify game rules for Head Up Games, outdoor collocated games supported by interactive handheld devices. We show how children: understand how setting different game rules allows them to modify the game, are able to relate these to how the game is played, and enjoy doing so. This research paves the way towards allowing children to take control of outdoor game technology, to create their own variation of games as they have done for centuries in traditional games.","PeriodicalId":260552,"journal":{"name":"Proceedings of the 2014 conference on Interaction design and children","volume":"55 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"28","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2014 conference on Interaction design and children","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2593968.2593973","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 28
Abstract
In traditional outdoor games, such as tag and hideandseek, children play in groups, and typically changes to the rules are negotiated fluidly, without disrupting the game flow. In contrast, games that are supported by interactive technology are usually rather static, not allowing for easy adaption towards the children's narrative and desired rules. We present an iterative design process in which 65 children aged 512 participated in different iterations, concluding with the design of GameBaker. GameBaker is an application that allows children to modify game rules for Head Up Games, outdoor collocated games supported by interactive handheld devices. We show how children: understand how setting different game rules allows them to modify the game, are able to relate these to how the game is played, and enjoy doing so. This research paves the way towards allowing children to take control of outdoor game technology, to create their own variation of games as they have done for centuries in traditional games.