Play it our way: customization of game rules in children's interactive outdoor games

T. Avontuur, R. D. Jong, Eveline Brink, Yves Florack, I. Soute, P. Markopoulos
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引用次数: 28

Abstract

In traditional outdoor games, such as tag and hideandseek, children play in groups, and typically changes to the rules are negotiated fluidly, without disrupting the game flow. In contrast, games that are supported by interactive technology are usually rather static, not allowing for easy adaption towards the children's narrative and desired rules. We present an iterative design process in which 65 children aged 512 participated in different iterations, concluding with the design of GameBaker. GameBaker is an application that allows children to modify game rules for Head Up Games, outdoor collocated games supported by interactive handheld devices. We show how children: understand how setting different game rules allows them to modify the game, are able to relate these to how the game is played, and enjoy doing so. This research paves the way towards allowing children to take control of outdoor game technology, to create their own variation of games as they have done for centuries in traditional games.
按我们的方式玩:儿童户外互动游戏的游戏规则定制
在传统的户外游戏中,比如捉人游戏和捉迷藏游戏,孩子们是一群人玩的,通常规则的改变都是流畅的,不会破坏游戏流程。相比之下,由互动技术支持的游戏通常是静态的,不能轻易适应儿童的叙述和期望的规则。我们提出了一个迭代设计过程,其中65名512岁的儿童参与了不同的迭代,最后设计了GameBaker。GameBaker是一款应用程序,允许孩子们修改heads Up游戏的游戏规则,这是一款由交互式手持设备支持的户外搭配游戏。我们展示了孩子们如何理解设置不同的游戏规则如何让他们修改游戏,能够将这些规则与游戏玩法联系起来,并且喜欢这样做。这项研究为孩子们控制户外游戏技术铺平了道路,就像他们几个世纪以来在传统游戏中所做的那样,创造他们自己的游戏变体。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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