Facial color adaptive technique based on the theory of emotion-color association and analysis of animation

Kyu-ho Park, Taeyong Kim
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引用次数: 7

Abstract

Graphical expressions and artificial intelligence-driven (AI) game characters have been continuously improving, spurred by the astonishing growth of the game technology industry. Despite such improvements, users are still demanding a more natural gaming environment and reflections of true human emotions. However, the emotions that can currently be expressed are strictly limited because the facial colors and expressions of present game characters are hardly noticeable. Such restrictions can prevent the users from getting fully absorbed in the game. To address this, we developed the facial color change technique, which is a combination emotional model based on human cultural theory, emotional expression pattern using colors, and emotional reaction speed function, as opposed to past methods that expressed emotion through blood flow, pulse, or skin temperature. The reflection of the game characterpsilas emotion on itpsilas skin color will increase user immersion into the game and enrich the playerpsilas experience.
基于情绪-色彩关联理论的面部色彩自适应技术及动画分析
在游戏技术产业惊人增长的推动下,图像表达和人工智能驱动(AI)游戏角色一直在不断改进。尽管有了这些改进,用户仍然要求更自然的游戏环境和真实人类情感的反映。然而,目前可以表达的情感受到严格限制,因为目前游戏角色的面部颜色和表情几乎不引人注意。这样的限制会阻碍用户完全沉浸在游戏中。为了解决这个问题,我们开发了面部颜色变化技术,这是一种基于人类文化理论的情感模型,使用颜色的情感表达模式和情绪反应速度函数,而不是过去通过血液流动,脉搏或皮肤温度来表达情感的方法。将游戏人物的情感反映在人物的肤色上,增加用户对游戏的沉浸感,丰富玩家的游戏体验。
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