Delivering universal TV services in a multi-network and multi-device world with DVB-I

T. Biatek, M. Raulet, Patrice Angot, P. Gonon, C. Thienot, W. Hamidouche, Pascal Perrot, Julien Lemotheux
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引用次数: 2

Abstract

The TV landscape went through significant changes during the past decades. The traditional broadcast switched from analog to digital thanks to new modulation, transport and coding systems. In the meantime, internet brought new ways of experiencing TV services with more customization by creating the need of on-demand features, paving the way to the streaming world we know today. These ecosystems grown separately, with MPEG-TS centric broadcast application being developed by DVB/ATSC and broadband streaming applications being developed by GAFAM based on IP-protocols from IETF. This created a fragmentation in the audience in terms of usage (linear, on-demand), access-network (IPTV, broadcast, OTT & 4G-Lte/5G) and devices (TV, set-top-boxes, mobiles). Broadcasters and operators addressed this fragmentation by declining services in many flavors, leveraging various and non-homogeneous technologies which led to a complex video delivery infrastructure having a lot of redundancies. This increases the delivery cost significantly and represent an energetic waste in networks and datacenters. In this paper, a solution for universal TV service delivery is proposed, based on recently standardized DVB-I, and addressing OTT, IPTV and 4G-Lte/5G mobile networks. Recently, Versatile Video Coding (VVC) [1] has been added to the DVB toolbox as an enabler for new applications in the DVB ecosystem [2]. Beside, 3GPP-SA4 started characterization of video codecs for 5G applications, including VVC as a relevant compression technology [6]. VVC has been issued in mid-2021 and has been developed by JVET, a joint group of ITU-T and ISO/IEC. VVC has been designed to address a various kind of applications and formats through its design and provides around 50% of bandwidth saving compared to its predecessor HEVC [5] for a similar visual quality [5]. Thus, VVC is a relevant technology to address new use-cases including 8K, VR-360, gaming and augmented reality. Beside this multiplicity of codecs, the multiplicity of delivery network and devices brought new challenges. To address this fragmentation while maintaining the audience, DVB developed a new paradigm for media consumption in order to harmonize and make TV services universals: DVB-I [7]. DVB-I enables, through a centralized service-list, to access TV services in a network/device agnostic manner. The service list enables to describe in a universal way the access-networks and decoding capabilities, including prioritization aspects. This paper proposes a delivery architecture based on DVB-I enabling video services to reach any kind of devices (Set-top-boxes, smartphones, TVs), on various network coming from broadcast (DVB) to broadband (3GPP) worlds. The headend produces video bitstreams (HEVC/VVC) and packages the stream using Common Media Application Format (CMAF) [3] producing DVB-DASH compliant streams for delivery over IPTV, 4G-Lte, 5G and OTT. The DVB-MABR standard is leveraged as well as 5GMS in order to reach end-devices. A service list URL substation mechanism is proposed to address interoperability of DVB-I with DVB-MABR and 3GPP networks. Clients on smartphones and android set-top-boxes are demonstrated, embedding DVB-MABR client, DVB-I client and live VVC decoding open-source library [4]. To demonstrate the proposed approach and architecture, an end-to-end live demonstrator is provided and further detailed in the poster. The solution provides to operators a cost-effective manner of deploying universal services over multiple networks and devices. The bandwidth is optimized leveraging latest coding technologies (HEVC, VVC) while CMAF is used to unify packaging and enable low-latency delivery. DVB-MABR is implemented to optimize bandwidth over operators' network. These components are tight together by DVB-I in order to signal TV services in a network and device agnostic manner. Finally, a DVB/3GPP compliant player is proposed for any devices providing a consistent and high quality of experience.
通过DVB-I在多网络和多设备的世界中提供通用电视服务
在过去的几十年里,电视行业经历了重大的变化。由于有了新的调制、传输和编码系统,传统的广播从模拟变成了数字。与此同时,互联网通过创造点播功能的需求,带来了更多个性化的电视服务体验的新方式,为我们今天所知的流媒体世界铺平了道路。这些生态系统各自独立发展,以MPEG-TS为中心的广播应用由DVB/ATSC开发,宽带流媒体应用由GAFAM基于IETF的ip协议开发。这造成了受众在使用(线性、点播)、接入网络(IPTV、广播、OTT和4G-Lte/5G)和设备(电视、机顶盒、手机)方面的分化。广播公司和运营商通过多种方式减少服务,利用各种非同质技术来解决这种碎片化问题,这导致了复杂的视频传输基础设施存在大量冗余。这极大地增加了交付成本,并代表了网络和数据中心的能量浪费。本文针对OTT、IPTV和4G-Lte/5G移动网络,提出了一种基于最新标准化DVB-I的通用电视业务交付解决方案。最近,多功能视频编码(VVC)[1]已被添加到DVB工具箱中,作为DVB生态系统中新应用的推动者[2]。此外,3GPP-SA4开始对5G应用的视频编解码器进行表征,包括将VVC作为相关的压缩技术[6]。VVC已于2021年年中发布,并由ITU-T和ISO/IEC的联合小组JVET开发。VVC通过其设计来解决各种应用程序和格式,与其前身HEVC[5]相比,在相似的视觉质量[5]下,VVC提供了大约50%的带宽节省。因此,VVC是解决包括8K、VR-360、游戏和增强现实在内的新用例的相关技术。除了编解码器的多样性之外,传输网络和设备的多样性也带来了新的挑战。为了在保持受众的同时解决这种碎片化问题,DVB开发了一种新的媒体消费模式,以协调和普及电视服务:DVB- i[7]。通过集中服务列表,DVB-I能够以一种与网络/设备无关的方式访问电视服务。服务列表能够以通用的方式描述接入网络和解码能力,包括优先级方面。本文提出了一种基于DVB- i的传输架构,使视频服务能够到达从广播(DVB)到宽带(3GPP)世界的各种网络上的任何类型的设备(机顶盒、智能手机、电视)。前端产生视频比特流(HEVC/VVC),并使用通用媒体应用格式(CMAF)[3]对流进行打包,生成符合DVB-DASH标准的流,以便通过IPTV、4G-Lte、5G和OTT传输。利用DVB-MABR标准以及5GMS来达到终端设备。为了解决DVB-I与DVB-MABR和3GPP网络的互操作性问题,提出了一种服务列表URL变电站机制。演示了智能手机和android机顶盒客户端,嵌入DVB-MABR客户端、DVB-I客户端和VVC实时解码开源库[4]。为了演示所建议的方法和体系结构,提供了端到端现场演示,并在海报中进一步详细说明。该解决方案为运营商在多个网络和设备上部署通用服务提供了一种经济有效的方式。利用最新的编码技术(HEVC, VVC)优化带宽,而CMAF用于统一包装并实现低延迟交付。实现DVB-MABR是为了优化运营商网络的带宽。这些组件通过DVB-I紧密连接在一起,以便以网络和设备不可知的方式发送电视服务信号。最后,提出了一种DVB/3GPP兼容播放器,适用于任何提供一致和高质量体验的设备。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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