Greedy Priority-Based Search for Suboptimal Multi-Agent Path Finding

Shao-Hung Chan, Roni Stern, Ariel Felner, Sven Koenig
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引用次数: 2

Abstract

Multi-Agent Path Finding (MAPF) is the problem of finding collision-free paths, one for each agent, in a shared environment, while minimizing their sum of travel times. Since solving MAPF optimally is NP-hard, researchers have explored algorithms that solve MAPF suboptimally but efficiently. Priority-Based Search (PBS) is the leading algorithm for this purpose. It finds paths for individual agents, one at a time, and resolves collisions by assigning priorities to the colliding agents and replanning their paths during its search. However, PBS becomes ineffective for MAPF instances with high densities of agents and obstacles. Therefore, we introduce Greedy PBS (GPBS), which uses greedy strategies to speed up PBS by minimizing the number of collisions between agents. We then propose techniques that speed up GPBS further, namely partial expansions, target reasoning, induced constraints, and soft restarts. We show that GPBS with all these improvements has a higher success rate than the state-of-the-art suboptimal algorithm for a 1-minute runtime limit, especially for MAPF instances with small maps and dense obstacles.
基于贪心优先级的次优多智能体寻路算法
多智能体寻径(Multi-Agent Path Finding, MAPF)是在共享环境中寻找无冲突路径的问题,每个智能体都有一条路径,同时最小化它们的总行程时间。由于最优求解MAPF是np困难的,研究人员已经探索了次优但有效求解MAPF的算法。基于优先级的搜索(PBS)是用于此目的的主要算法。它为单个代理寻找路径,一次一个,并通过为冲突代理分配优先级并在搜索期间重新规划它们的路径来解决冲突。然而,对于具有高密度代理和障碍物的MAPF实例,PBS变得无效。因此,我们引入了贪婪PBS (GPBS),它使用贪婪策略通过最小化agent之间的碰撞次数来加速PBS。然后,我们提出了进一步加速GPBS的技术,即部分展开、目标推理、诱导约束和软重启。我们表明,在1分钟的运行时间限制下,具有所有这些改进的GPBS比最先进的次优算法具有更高的成功率,特别是对于具有小地图和密集障碍物的MAPF实例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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