Serious Simulation Game Design to Support Extensive Understanding of Closed-Loop Supply Chain Concept in E-Waste Management Context

A. R. Destyanto, Naufal Farras Fajar, R. Ardi
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引用次数: 3

Abstract

The tremendous development of technology affects rapid growth in the use of ICT devices and services. However, the number of devices usage directly increase the Waste of Electronic and Electrical Equipment (WEEE), causing various environmental and human health problems. Previous studies showed that Closed-Loop Supply Chain (CLSC) is one of the solutions to solve the WEEE problem. Nonetheless, this CLSC concept is quite challenging to understand because of its complex material structure, terminology, mechanism, various collection, and treatment strategies. This research has a specific purpose of helping higher education students understand the CLSC concept more effective by using a Serious Simulation Game (SSG). As a result of this research, the author proposes an attainable conceptual design of SSG to help students extend their learning experience to understand the CLSC concept for solving the WEEE problem.
支持在电子废物管理环境下闭环供应链概念广泛理解的严肃模拟游戏设计
技术的巨大发展影响了信息通信技术设备和服务使用的快速增长。然而,设备的使用数量直接增加了电子电气设备(WEEE)的浪费,造成各种环境和人类健康问题。以往的研究表明,闭环供应链(CLSC)是解决报废电子电气设备问题的解决方案之一。然而,由于其复杂的材料结构、术语、机制、各种收集和处理策略,这种CLSC概念相当具有挑战性。本研究旨在借由严肃模拟游戏(Serious Simulation Game, SSG),协助高等教育学生更有效地了解课堂教学概念。基于本研究的结果,作者提出了一个可实现的SSG概念设计,以帮助学生扩展他们的学习经验,理解CLSC概念以解决WEEE问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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