Spherical Decomposition of Arbitrary Scattering Geometries for Virtual Acoustic Environments

Raimundo Gonzalez, A. Politis, T. Lokki
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引用次数: 2

Abstract

A method is proposed to encode the acoustic scattering of objects for virtual acoustic applications through a multiple-input and multiple-output framework. The scattering is encoded as a matrix in the spherical harmonic domain, and can be re-used and manipulated (rotated, scaled and translated) to synthesize various sound scenes. The proposed method is applied and validated using Boundary Element Method simulations which shows accurate results between references and synthesis. The method is compatible with existing frameworks such as Ambisonics and image source methods.
虚拟声环境中任意散射几何的球面分解
提出了一种通过多输入多输出框架对虚拟声学应用中物体声散射进行编码的方法。散射被编码为球谐域中的矩阵,可以重复使用和操纵(旋转、缩放和平移)来合成各种声音场景。通过边界元法仿真验证了该方法的有效性,得到了参考文献与综合结果的准确对比。该方法与现有框架(如Ambisonics和图像源方法)兼容。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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