Color-to-Depth Mappings as Depth Cues in Virtual Reality

Zhipeng Li, Yikai Cui, Tianze Zhou, Yu Jiang, Yuntao Wang, Yukang Yan, Michael Nebeling, Yuanchun Shi
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引用次数: 3

Abstract

Despite significant improvements to Virtual Reality (VR) technologies, most VR displays are fixed focus and depth perception is still a key issue that limits the user experience and the interaction performance. To supplement humans’ inherent depth cues (e.g., retinal blur, motion parallax), we investigate users’ perceptual mappings of distance to virtual objects’ appearance to generate visual cues aimed to enhance depth perception. As a first step, we explore color-to-depth mappings for virtual objects so that their appearance differs in saturation and value to reflect their distance. Through a series of controlled experiments, we elicit and analyze users’ strategies of mapping a virtual object’s hue, saturation, value and a combination of saturation and value to its depth. Based on the collected data, we implement a computational model that generates color-to-depth mappings fulfilling adjustable requirements on confusion probability, number of depth levels, and consistent saturation/value changing tendency. We demonstrate the effectiveness of color-to-depth mappings in a 3D sketching task, showing that compared to single-colored targets and strokes, with our mappings, the users were more confident in the accuracy without extra cognitive load and reduced the perceived depth error by 60.8%. We also implement four VR applications and demonstrate how our color cues can benefit the user experience and interaction performance in VR.
颜色到深度映射作为虚拟现实中的深度线索
尽管虚拟现实(VR)技术取得了重大进步,但大多数VR显示器都是固定焦点,深度感知仍然是限制用户体验和交互性能的关键问题。为了补充人类固有的深度线索(例如,视网膜模糊,运动视差),我们研究了用户对虚拟物体外观距离的感知映射,以生成旨在增强深度感知的视觉线索。作为第一步,我们探索虚拟对象的颜色到深度映射,以便它们的外观在饱和度和值上不同,以反映它们的距离。通过一系列的对照实验,我们引出并分析了用户将虚拟对象的色调、饱和度、值以及饱和度和值的组合映射到其深度的策略。基于收集到的数据,我们实现了一个计算模型,生成颜色到深度的映射,满足混淆概率、深度级别数量和一致的饱和度/值变化趋势的可调要求。我们证明了颜色到深度映射在3D素描任务中的有效性,结果表明,与单色目标和笔画相比,使用我们的映射,用户在没有额外认知负荷的情况下对准确性更有信心,并且感知深度误差减少了60.8%。我们还实现了四个VR应用程序,并演示了我们的颜色线索如何在VR中有益于用户体验和交互性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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