Wine and User Experience Design

J. Paay, Bridgette Engeler, Mark Taylor, Kirsten Day, M. Brereton, Y. Rogers
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引用次数: 4

Abstract

Wine is an experience. It engages all of our senses. Before we even taste wine we hold the bottle, admire the label, listen to it being poured in the glass, assess the colour and texture of the wine, swirl it around the glass, smell it and finally taste it. However, human pleasure in the experience can be designed to go far beyond the value of simply drinking the wine. What about the journey the wine has taken to reach you? Who made it, and why? Who else is drinking it now? Why does it taste the way it does? The social, cultural and scientific aspects of wine making, marketing and drinking offer opportunities for designers and HCI researchers to enhance the user experience of wine. This workshop offers academics and practitioners interested in designing wine futures, to chance to envision new experiences, products and services. Through participative design activities we will explore ways for design and technology to push our knowledge and craft into this unexplored applied research area.
葡萄酒与用户体验设计
葡萄酒是一种体验。它调动了我们所有的感官。在我们品尝葡萄酒之前,我们会端着酒瓶,欣赏标签,听它倒进杯子里的声音,评估葡萄酒的颜色和质地,在杯子里旋转,闻它,最后品尝它。然而,人类在这种体验中的快乐可以被设计得远远超过简单地喝葡萄酒的价值。那葡萄酒到达你身边的过程呢?是谁制作的,为什么?现在还有谁在喝?为什么它的味道是这样的?葡萄酒酿造、营销和饮用的社会、文化和科学方面为设计师和HCI研究人员提供了提高葡萄酒用户体验的机会。本次研讨会为对设计葡萄酒未来感兴趣的学者和从业者提供了机会,让他们有机会设想新的体验、产品和服务。通过参与设计活动,我们将探索设计和技术的方法,将我们的知识和工艺推向这个尚未开发的应用研究领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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