Three dimensional freeform sculpting via zero sets of scalar trivariate functions

A. Raviv, G. Elber
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引用次数: 76

Abstract

This paper presents a three dimensional interactive sculpting paradigm that employs a collection of scalar uniform trivariate Bspline functions. The sculpted object is evaluated as the zero set of the sum of the collection of the trivariate functions defined over a three dimensional working space, resulting in multi-resolution control capabilities. The continuity of the sculpted object is governed by the continuity of the trivariates. The manipulation of the objects is conducted by modifying the scalar control coefficients of the meshes of the participating trivariates. Real time visualization is achieved by incrementally computing a polygonal appra’ximation via the Marching Cubes algorithm. The exploitation of trivariates in this context benefits from the different properties of the Bspline’s representation such as subdivision, refinement and convex hull containment. A system developed using the presented approach has b’een used in various modeling applications including reverse engineering.
通过零集的标量三元函数的三维自由形状雕刻
本文提出了一种三维交互雕刻范式,该范式采用一组标量均匀三角样条函数。雕刻对象被评估为在三维工作空间上定义的三元函数集合和的零集,从而产生多分辨率控制能力。雕刻对象的连续性是由三变量的连续性控制的。通过修改参与变量网格的标量控制系数来对对象进行操作。实时可视化是通过行军立方算法增量计算多边形逼近来实现的。在这种情况下,三角变量的利用得益于b样条表示的不同性质,如细分、细化和凸包包容。使用所提出的方法开发的系统已用于各种建模应用,包括逆向工程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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