A Survey on the Differences of Using User Story and Tasks in the ASD Effort Estimation in Brazil

Diego de Morais, J. Almeira, F. Siqueira
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Abstract

This paper investigates the state of the practice of ASD estimation based on User Stories. We conducted a survey with 85 Brazilian professionals experienced in ASD estimating. The survey analyzes what is used in the estimation (User Story, task, or both), its differences, how the estimate is made (especially if there is any segmentation), and the average precision of the effort estimates. The main findings are: 1) Planning Poker is the most used technique and points with a Fibonacci scale as a metric; 2) User Stories are broken down into tasks in the vast majority of teams; 3) Teams that estimate both: User Stories and tasks/subtasks showed greater accuracy compared to the others; 4)At least ¼ of the teams make estimates for the team segmenting by some criteria.
巴西ASD工作量估算中使用用户故事和任务的差异调查
本文研究了基于用户故事的ASD评估实践的现状。我们对85名在ASD评估方面有经验的巴西专业人士进行了调查。调查分析了评估中使用的内容(用户故事、任务,或者两者都有)、差异、评估是如何进行的(特别是如果有任何分割的话),以及工作评估的平均精度。主要发现如下:1)计划扑克是最常用的技术,并以斐波那契尺度作为度量标准;2)在绝大多数团队中,用户故事被分解成任务;3)同时评估两者的团队:用户故事和任务/子任务比其他方法显示出更高的准确性;4)至少1 / 4的团队根据某些标准对团队进行评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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