Actor-Oriented Modeling and Simulation of Sliding Window Image Processing Algorithms

J. Keinert, J. Falk, C. Haubelt, J. Teich
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引用次数: 6

Abstract

Embedded real-time image processing systems have to process huge amounts of data with limited resources and energy. Hence high efficiency is not only required for manual, but also for automatic system generation. Therefore, in order to allow for different optimizations, a system specification must be such that important algorithm properties are accessible to the system design software. In this paper, we present a new method how multidimensional image processing algorithms can be modeled by actor-oriented dataflow semantics. Using the example of a binary morphological reconstruction, we investigate the modeling requirements posed by point, local and global image processing algorithms. We show how they can be taken into account in our approach, so that efficient implementation and analysis in terms of buffer size and throughput is possible. In particular, by the explicit specification of the communication behavior, both static and data dependent algorithms are supported allowing for a complete system specification.
面向参与者的滑动窗口图像处理算法建模与仿真
嵌入式实时图像处理系统必须在有限的资源和能量下处理大量数据。因此,不仅需要人工,而且需要自动生成系统的高效率。因此,为了允许不同的优化,系统规范必须使系统设计软件能够访问重要的算法属性。本文提出了一种利用面向角色的数据流语义对多维图像处理算法建模的新方法。以二值形态重建为例,研究了点、局部和全局图像处理算法的建模要求。我们将展示如何在我们的方法中考虑它们,以便根据缓冲区大小和吞吐量进行有效的实现和分析。特别是,通过通信行为的显式规范,支持静态和数据相关的算法,从而实现完整的系统规范。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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