A hybrid 2D/3D user interface for immersive object modeling

K. Coninx, F. Reeth, E. Flerackers
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引用次数: 29

Abstract

Virtual environments and other applications of computer-generated scenes are emerging. This increases the demand for tools for efficient creation of the virtual worlds and interaction with the components in the virtual world. Introduction of immersiveness in the modeling process seems promising, but a number of issues related to immersive modeling still have to be investigated. The authors present a framework for an immersive modeling system with a hybrid 2D/3D user interface. The designer is immersed in the design space, which improves his awareness of the design objects under consideration. 2D and 3D human-computer interaction techniques are combined in the user interface to improve the efficiency of the modeler. While 3D interaction is natural for a number of design tasks, 2D interaction is particularly helpful for interaction with menus and dialog boxes, for precise manipulations and for editing operations that are subject to constraints.
用于沉浸式对象建模的混合2D/3D用户界面
虚拟环境和其他计算机生成场景的应用正在兴起。这增加了对有效创建虚拟世界和与虚拟世界中的组件进行交互的工具的需求。在建模过程中引入沉浸式似乎很有希望,但与沉浸式建模相关的一些问题仍有待研究。作者提出了一个具有混合2D/3D用户界面的沉浸式建模系统框架。设计师沉浸在设计空间中,这提高了他对所考虑的设计对象的认识。在用户界面中结合了二维和三维人机交互技术,提高了建模器的效率。虽然3D交互对于许多设计任务来说是很自然的,但2D交互对于菜单和对话框的交互、精确的操作和受约束的编辑操作尤其有用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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