Control of Polygonal Mesh Resolution for 3-D Computer Vision

Andrew E. Johnson , Martial Hebert
{"title":"Control of Polygonal Mesh Resolution for 3-D Computer Vision","authors":"Andrew E. Johnson ,&nbsp;Martial Hebert","doi":"10.1006/gmip.1998.0474","DOIUrl":null,"url":null,"abstract":"<div><p>A common representation in 3-D computer vision is the polygonal surface mesh because meshes can model objects of arbitrary shape and are easily constructed from sensed 3-D data. The resolution of a surface mesh is the overall spacing between vertices that comprise the mesh. Because sensed 3-D points are often unevenly distributed, the resolution of a surface mesh is often poorly defined. We present an algorithm that transforms a mesh with an uneven spacing between vertices into a mesh with a more even spacing between vertices, thus improving its definition of resolution. In addition, we show how the algorithm can be used to control the resolution of surface meshes, making them amenable to multiresolution approaches in computer vision.</p><p>The structure of our algorithm is modeled on iterative mesh simplification algorithms common in computer graphics; however, the individual steps in our algorithm are designed specifically to control mesh resolution. An even spacing between vertices is generated by applying a sequence of local edge operations that promote uniform edge lengths while preserving mesh shape. To account for polyhedral objects, we introduce an accurate shape change measure that permits edge operations along sharp creases. By locally bounding the total change in mesh shape, drastic changes in global shape are prevented. We show results from many 3-D sensing domains including computed tomography, range imaging, and digital elevation map construction.</p></div>","PeriodicalId":100591,"journal":{"name":"Graphical Models and Image Processing","volume":"60 4","pages":"Pages 261-285"},"PeriodicalIF":0.0000,"publicationDate":"1998-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1006/gmip.1998.0474","citationCount":"59","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Graphical Models and Image Processing","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1077316998904749","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 59

Abstract

A common representation in 3-D computer vision is the polygonal surface mesh because meshes can model objects of arbitrary shape and are easily constructed from sensed 3-D data. The resolution of a surface mesh is the overall spacing between vertices that comprise the mesh. Because sensed 3-D points are often unevenly distributed, the resolution of a surface mesh is often poorly defined. We present an algorithm that transforms a mesh with an uneven spacing between vertices into a mesh with a more even spacing between vertices, thus improving its definition of resolution. In addition, we show how the algorithm can be used to control the resolution of surface meshes, making them amenable to multiresolution approaches in computer vision.

The structure of our algorithm is modeled on iterative mesh simplification algorithms common in computer graphics; however, the individual steps in our algorithm are designed specifically to control mesh resolution. An even spacing between vertices is generated by applying a sequence of local edge operations that promote uniform edge lengths while preserving mesh shape. To account for polyhedral objects, we introduce an accurate shape change measure that permits edge operations along sharp creases. By locally bounding the total change in mesh shape, drastic changes in global shape are prevented. We show results from many 3-D sensing domains including computed tomography, range imaging, and digital elevation map construction.

三维计算机视觉中多边形网格分辨率控制
三维计算机视觉中常见的表示形式是多边形表面网格,因为网格可以建模任意形状的物体,并且很容易从感知的三维数据中构建。表面网格的分辨率是组成网格的顶点之间的总体间距。由于被感知的三维点通常分布不均匀,因此表面网格的分辨率通常定义不清。我们提出了一种将顶点间距不均匀的网格转换为顶点间距更均匀的网格的算法,从而提高了其分辨率的定义。此外,我们还展示了该算法如何用于控制表面网格的分辨率,使其适用于计算机视觉中的多分辨率方法。我们的算法结构是基于计算机图形学中常见的迭代网格简化算法建模的;然而,我们算法中的各个步骤都是专门为控制网格分辨率而设计的。通过应用一系列局部边缘操作,在保持网格形状的同时促进均匀边缘长度,从而生成顶点之间的均匀间距。为了考虑多面体对象,我们引入了一种精确的形状变化测量,允许沿尖锐折痕的边缘操作。通过局部限定网格形状的总变化,可以防止全局形状的剧烈变化。我们展示了许多三维传感领域的结果,包括计算机断层扫描、距离成像和数字高程图构建。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信