{"title":"Study on Interaction of Restoration and Experience of Cultural Heritage Based on Event in Virtual Environment","authors":"Kiwan Ko, Jeongik Min","doi":"10.14257/IJUNESST.2017.10.5.07","DOIUrl":null,"url":null,"abstract":"minji@jj.ac.kr Abstract There is a lot of research on the restoration of artifacts and on techniques for utilizing artifacts, but research on the backgrounds and construction process of cultural heritage and their applications has been limited. For restoration techniques, restoration of cultural heritage through 3D scanning has been the main research subject. In the case of a destroyed cultural heritage where there is no 3D scan data and there is only a simple historical record and remains, it is impossible to reconstruct it digitally. In this situation, other reconstruction methods should be studied. A lot of the cultural heritage of countries is in this type of situation due to wars, earthquakes, disasters, etc., and much of the cultural heritage designated by UNESCO is in this situation. This study is meaningful in restoring lost cultural heritage, and this study can be differentiated from existing research by its use of game techniques in a virtual environment., Precision, precision of graphics, and correspondence with historical records are important factors in restoration using game techniques in a virtual environment. After completing such reconstruction, the scope of this research was extended to experience cultural heritage like reality and to utilize it. This study also includes the character of the fusion of graphic theory, interactive theory, and game","PeriodicalId":447068,"journal":{"name":"International Journal of u- and e- Service, Science and Technology","volume":"424 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-05-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of u- and e- Service, Science and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.14257/IJUNESST.2017.10.5.07","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
minji@jj.ac.kr Abstract There is a lot of research on the restoration of artifacts and on techniques for utilizing artifacts, but research on the backgrounds and construction process of cultural heritage and their applications has been limited. For restoration techniques, restoration of cultural heritage through 3D scanning has been the main research subject. In the case of a destroyed cultural heritage where there is no 3D scan data and there is only a simple historical record and remains, it is impossible to reconstruct it digitally. In this situation, other reconstruction methods should be studied. A lot of the cultural heritage of countries is in this type of situation due to wars, earthquakes, disasters, etc., and much of the cultural heritage designated by UNESCO is in this situation. This study is meaningful in restoring lost cultural heritage, and this study can be differentiated from existing research by its use of game techniques in a virtual environment., Precision, precision of graphics, and correspondence with historical records are important factors in restoration using game techniques in a virtual environment. After completing such reconstruction, the scope of this research was extended to experience cultural heritage like reality and to utilize it. This study also includes the character of the fusion of graphic theory, interactive theory, and game