Study on Interaction of Restoration and Experience of Cultural Heritage Based on Event in Virtual Environment

Kiwan Ko, Jeongik Min
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Abstract

minji@jj.ac.kr Abstract There is a lot of research on the restoration of artifacts and on techniques for utilizing artifacts, but research on the backgrounds and construction process of cultural heritage and their applications has been limited. For restoration techniques, restoration of cultural heritage through 3D scanning has been the main research subject. In the case of a destroyed cultural heritage where there is no 3D scan data and there is only a simple historical record and remains, it is impossible to reconstruct it digitally. In this situation, other reconstruction methods should be studied. A lot of the cultural heritage of countries is in this type of situation due to wars, earthquakes, disasters, etc., and much of the cultural heritage designated by UNESCO is in this situation. This study is meaningful in restoring lost cultural heritage, and this study can be differentiated from existing research by its use of game techniques in a virtual environment., Precision, precision of graphics, and correspondence with historical records are important factors in restoration using game techniques in a virtual environment. After completing such reconstruction, the scope of this research was extended to experience cultural heritage like reality and to utilize it. This study also includes the character of the fusion of graphic theory, interactive theory, and game
虚拟环境中基于事件的文物修复与体验互动研究
minji@jj.ac.kr摘要文物修复与利用技术方面的研究很多,但对文化遗产的背景、建设过程及其应用的研究却很少。在修复技术方面,利用三维扫描技术对文物进行修复一直是研究的重点。在没有3D扫描数据,只有简单的历史记录和遗迹的被毁文化遗产的情况下,数字化重建是不可能的。在这种情况下,应该研究其他的重建方法。很多国家的文化遗产由于战争、地震、灾害等原因都处于这种情况,联合国教科文组织指定的文化遗产也有很多处于这种情况。本研究在恢复失落的文化遗产方面具有重要意义,并且本研究在虚拟环境中使用游戏技术与现有研究有所区别。在虚拟环境中使用游戏技术进行复原时,精度、图形精度以及与历史记录的一致性是重要的因素。在完成这样的重建后,本研究的范围扩展到像现实一样体验文化遗产并利用它。本研究还包括图形理论、互动理论和游戏的融合特征
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