Attitude of Undergraduate Students towards Gamification: A Case Study of Northwest Geo-Political Zone, Nigeria

Auwalu Rabiu Ali, A. Endut, R. Embong
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引用次数: 2

Abstract

Gamification of education is new field in education that is attracting researchers who are passionate on education. However, no much researches were made to assess the users’ perception on its application in enhancing students understanding of certain subjects such as Environmental Education. This article is aimed at assessing the students’ attitude on the application of eeGamification in environmental education. The method employed was survey method. A structured questionnaire was used and a total of 372 respondents were used in the study. The survey employed descriptive statistics analysis to measure the level of students’ attitude towards eeGamification. The result indicates that students have positive attitude towards gamification. This shows that students accept the idea of gamification in improving students’ understanding of Environmental Education.
大学生对游戏化的态度——以尼日利亚西北地缘政治区为例
教育游戏化是一个新兴的教育领域,吸引着热衷于教育的研究者。然而,并没有太多的研究评估使用者对其在提高学生对某些科目(如环境教育)的理解方面的看法。本文旨在评估学生对电子化在环境教育中应用的态度。采用问卷调查法。本研究采用结构化问卷,共有372名受访者参与。调查采用描述性统计分析来衡量学生对电子化的态度水平。结果表明,学生对游戏化持积极态度。这表明学生接受游戏化的理念,以提高学生对环境教育的理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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