The simulation of parametric fountain based on Direct3D

Liang Yan-yan, Wang Wei-hong, Gu Guo-min
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引用次数: 2

Abstract

According to the features of Direct3D graphics library and particle system, common parameters of particle system are abstracted. On the basis of them, more realistic rendering of the fountain is realized with usage of textures. Different from other algorithms, we present an algorithm in which the user can alter the fountain in real time by adjusting some parameters such as the velocity, the direction, the size etc. Furthermore, this method simulates the effects of the particles dropped into water and can be encapsulated to a module and integrated into 3D simulation platform.
基于Direct3D的参数化喷泉仿真
根据Direct3D图形库和粒子系统的特点,抽象出粒子系统的常用参数。在此基础上,通过纹理的运用,使喷泉的渲染更加逼真。与其他算法不同的是,我们提出了一种算法,用户可以通过调整速度、方向、大小等参数来实时改变喷泉。此外,该方法模拟了颗粒落入水中的效果,可以封装到一个模块中并集成到三维仿真平台中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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