Using Wrist-Worn Activity Recognition for Basketball Game Analysis

Alexander Hölzemann, Kristof Van Laerhoven
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引用次数: 28

Abstract

Game play in the sport of basketball tends to combine highly dynamic phases in which the teams strategically move across the field, with specific actions made by individual players. Analysis of basketball games usually focuses on the locations of players at particular points in the game, whereas the capture of what actions the players were performing remains underrepresented. In this paper, we present an approach that allows to monitor players' actions during a game, such as dribbling, shooting, blocking, or passing, with wrist-worn inertial sensors. In a feasibility study, inertial data from a sensor worn on the wrist were recorded during training and game sessions from three players. We illustrate that common features and classifiers are able to recognize short actions, with overall accuracy performances around 83.6% (k-Nearest-Neighbor) and 87.5% (Random Forest). Some actions, such as jump shots, performed well (± 95% accuracy), whereas some types of dribbling achieving low (± 44%) recall.
基于腕带运动识别的篮球比赛分析
篮球运动中的比赛往往结合了高度动态的阶段,在这个阶段中,球队在场上有战略地移动,而球员个人则采取具体的行动。对篮球比赛的分析通常侧重于球员在比赛中特定时刻的位置,而对球员正在执行的动作的捕捉仍然没有得到充分的体现。在本文中,我们提出了一种方法,允许在比赛中监测球员的动作,如运球,投篮,封盖或传球,手腕上佩戴的惯性传感器。在一项可行性研究中,三名球员在训练和比赛期间记录了佩戴在手腕上的传感器的惯性数据。我们说明了共同的特征和分类器能够识别短动作,总体精度性能约为83.6% (k-Nearest-Neighbor)和87.5% (Random Forest)。一些动作,比如跳投,表现得很好(±95%的准确率),而一些类型的运球的准确率很低(±44%)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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