Interactive Design vs. Design for Interaction: Developing Interactive Play Tools that Promote Interactions between Children

Rodrigo Fernandes, T. Yamanaka
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引用次数: 3

Abstract

How do children interact with each other and how can interactive technology contribute? In this chapter, we are going to introduce two concepts that are cur-rently present in the development of play tools for children: (1) interactive design, represented by toys that can integrate interactive sensors and actuators to promote new play possibilities, and (2) design for interaction, a new tendency focused on how children interact with each other and how new designs can contribute to these interactions. Through this chapter, existing works will be utilized to exemplify these concepts illustrating differences and connection points in-between. These will be followed by a series of studies of children’s social interactions when under the influence of different game conditions. By looking into the fundamental aspects of design and interaction, we will discuss how play can promote positive interactions and how interactive technology can contribute to those. We aim to contribute to the establishment of guidelines for the development of new designs for interactions.
互动设计vs.互动设计:开发促进儿童互动的互动游戏工具
孩子之间是如何互动的?互动技术又能起到什么作用?在本章中,我们将介绍目前在儿童游戏工具开发中出现的两个概念:(1)交互设计,以可以集成交互式传感器和执行器的玩具为代表,以促进新的游戏可能性;(2)交互设计,一种新的趋势,专注于儿童如何相互互动以及新设计如何促进这些互动。通过本章,现有的作品将被用来举例说明这些概念之间的差异和连接点。接下来,我们将对不同游戏条件下儿童的社会互动进行一系列的研究。通过研究设计和互动的基本方面,我们将讨论游戏如何促进积极的互动,以及互动技术如何对此做出贡献。我们的目标是为新的交互设计的开发建立指导方针。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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