GPU based detection and mapping of collisions for haptic rendering in Immersive Virtual Reality

B. Spanlang, Jean-Marie Normand, Elias Giannopoulos, M. Slater
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引用次数: 6

Abstract

We present a method that maps collisions on a dynamic deformable virtual character designed to be used for tactile haptic rendering in Immersive Virtual Reality (IVR). Our method computes exact intersections by relying on the use of programmable graphics hardware. Based on interference tests between deformable meshes (an avatar controlled by a human participant) and a few hundred collider objects, our method gives coherent haptic feedback to the participant. We use GPU textures to map surface regions of the avatar to haptic actuators. We illustrate our approach by using a vest composed of vibrators for haptic rendering and we show that our method achieves collision detection at rates well over 1kHz on good quality deformable avatar meshes which makes our method suitable for video games and virtual training applications
沉浸式虚拟现实触觉渲染中基于GPU的碰撞检测与映射
我们提出了一种方法,将碰撞映射到一个动态可变形的虚拟角色上,该虚拟角色被设计用于沉浸式虚拟现实(IVR)中的触觉渲染。我们的方法通过使用可编程图形硬件来计算精确的交点。基于可变形网格(由人类参与者控制的化身)与数百个碰撞对象之间的干扰测试,我们的方法为参与者提供了连贯的触觉反馈。我们使用GPU纹理将化身的表面区域映射到触觉驱动器。我们通过使用由振动器组成的背心进行触觉渲染来说明我们的方法,我们表明我们的方法在高质量的可变形化身网格上以超过1kHz的速率实现碰撞检测,这使得我们的方法适用于视频游戏和虚拟训练应用
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