Volume clipping via per-fragment operations in texture-based volume visualization

D. Weiskopf, Klaus Engel, T. Ertl
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引用次数: 90

Abstract

We propose new clipping methods that are capable of using complex geometries for volume clipping. The clipping tests exploit per-fragment operations on the graphics hardware to achieve high frame rates. In combination with texture-based volume rendering, these techniques enable the user to interactively select and explore regions of the data set. We present depth-based clipping techniques that analyze the depth structure of the boundary representation of the clip geometry to decide which parts of the volume have to be clipped. In another approach, a voxelized clip object is used to identify the clipped regions.
在基于纹理的体积可视化中,通过每片段操作进行体积裁剪
我们提出了新的裁剪方法,能够使用复杂的几何形状的体积裁剪。剪辑测试利用图形硬件上的每个片段操作来实现高帧率。结合基于纹理的体绘制,这些技术使用户能够交互式地选择和探索数据集的区域。我们提出了基于深度的剪切技术,该技术分析了剪切几何的边界表示的深度结构,以决定必须剪切的体积的哪些部分。在另一种方法中,使用体素化的剪辑对象来识别被剪辑的区域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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