Interactive Multimedia Touch Screen Tablets and Gaming as a Vehicle That Fosters Learning Digital Skills

B. Blažič, Andrej Jerman Blažič
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Abstract

As digital multimedia devices further pervade the lives of everybody including the older adults, the need for relevant training for these age groups of people grows. Older adults, not due to their frailty or age, but because accessing and using digital devices like smart phones can be difficult for them due to a lack of digital skills required in use of multimedia devices, do experience the digital divide sharply. This paper intends to present the use of gaming on touch screen multimedia devices in learning digital skills for the elderly. The case study was carried out with a group of older adults in four European countries with multimedia tablets before they attended the training process for learning how to use smartphones. A parallel group was not exposed to the same devices and the tablet game playing. The comparative results from both groups have shown that gaming on multimedia devices improves the skills necessary for active use of digital skills in everyday life and foster their adoption.
交互式多媒体触摸屏平板电脑和游戏作为促进数字技能学习的工具
随着数字多媒体设备进一步渗透到包括老年人在内的每个人的生活中,对这些年龄组的人进行相关培训的需求也在增加。老年人确实经历了严重的数字鸿沟,这并不是因为他们身体虚弱或年龄大,而是因为他们缺乏使用多媒体设备所需的数字技能,难以访问和使用智能手机等数字设备。本文旨在介绍在触摸屏多媒体设备上使用游戏来学习老年人的数字技能。这项案例研究是在四个欧洲国家的一组老年人中进行的,他们在参加学习如何使用智能手机的培训过程之前,使用多媒体平板电脑。另一组没有接触相同的设备和平板电脑游戏。两组的对比结果表明,多媒体设备上的游戏提高了在日常生活中积极使用数字技能所必需的技能,并促进了它们的采用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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