Development of Animation as a Medium for Public Health Education

Eriya, Farah Nur Amani Bahreisy, F. Nugrahani
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Abstract

One of the diseases still suffered by many Indonesian people, especially in the city of Depok, is respiratory disease. Currently, respiratory tract disease is a case with a high number of sufferers. An effort to handle these cases is to provide counseling and education for the community. This education aims to enable people to apply a healthy lifestyle independently and prevent various types of diseases. During the COVID-19 pandemic, this role was somewhat difficult to carry out due to limited movement and space. As a solution to this problem, the part of information technology is crucial. One is utilizing multimedia technology as a medium for health education for the community, namely animation. Animation can describe and visualize something so that information can be presented clearly and visually. This study aims to develop animation as a medium of health education for the community, especially in respiratory health. The animation video was generated using the MDLC (Multimedia Development Life Cycle) method. The resulting animated video can inform the public about health that focuses on the health of the respiratory system. 85 % of users stated that this animated video helps them to understand the material presented.
动漫作为公共卫生教育媒介的发展
许多印度尼西亚人,特别是德波市的人,仍然遭受的疾病之一是呼吸系统疾病。目前,呼吸道疾病是患者人数最多的疾病。处理这些案件的一项努力是为社区提供咨询和教育。这种教育的目的是使人们能够独立地采用健康的生活方式,预防各种疾病。在2019冠状病毒病大流行期间,由于行动和空间有限,这一作用在一定程度上难以发挥。为了解决这个问题,信息技术的部分是至关重要的。一是利用多媒体技术作为对社区进行健康教育的媒介,即动画。动画可以描述和可视化一些东西,这样信息就可以清晰和直观地呈现出来。本研究旨在发展动画作为社区健康教育的媒介,特别是在呼吸健康方面。动画视频采用多媒体开发生命周期(MDLC)方法生成。由此产生的动画视频可以告知公众有关呼吸系统健康的健康信息。85%的用户表示,这个动画视频帮助他们理解所呈现的材料。
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