Tic-tac-toe prediction based on machine learning methods

Tianxiao Wu, Cixiu Yu
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Abstract

With the development of artificial intelligence (AI) in modern society, more and more research findings related to AI are being discovered. Machine learning allows for automation and mechanical control compared to traditional manual control. This article attempts to implement simulation and analysis of specific problems using some specific modules in python code. Throughout the research process, three different algorithmic models, namely Random Forest, Decision Tree, and SVM, were chosen and used to play Tic Tac Toe. By using mathematical combinations of sequences that can be played by the system, different artificial neural networks are trained, and the training results are compared and analyzed to ultimately find the most suitable algorithmic model. The choice of algorithmic model can contribute to a more accurate prediction of tic-tac-toe subsequently. Through the training and prediction of data sets, it is considered that SVM in some cases have the strongest performance among others. The model may be more applicable to the prediction and analysis of tic-tac-toe games. By analogy, the model should be able to help find more excellent performances in tic-tac-toe games.
基于机器学习方法的井字预测
随着人工智能在现代社会的发展,越来越多与人工智能相关的研究成果被发现。与传统的手动控制相比,机器学习允许自动化和机械控制。本文尝试使用python代码中的一些特定模块来实现对特定问题的模拟和分析。在整个研究过程中,选择了三种不同的算法模型,即随机森林,决策树和支持向量机,并使用它们来玩井字游戏。通过对系统可以播放的序列进行数学组合,训练不同的人工神经网络,并对训练结果进行对比分析,最终找到最合适的算法模型。算法模型的选择有助于对后续井字棋的预测更加准确。通过对数据集的训练和预测,认为支持向量机在某些情况下具有最强的性能。该模型可能更适用于井字棋的预测和分析。通过类比,该模型应该能够帮助在井字游戏中找到更多优秀的表现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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