EvoBoids: Co-design of a physical and virtual game using Artificial Evolution

David C. Alvarez-Charris, A. Pérez-Uribe, H. Satizábal, Jesús A. López
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Abstract

We present the co-design of a gaming scenario between an Artificial Evolution algorithm and a human designer. Such co-design is twofold, consisting of an initial stage in which a genetic algorithm is used to evolve the control parameters that define the behavior of a group of virtual agents. This produces interesting and unexpected results not only creating differentiated behaviors but also increasing the flexibility of the character to adapt to a given objective. In the second stage of the game design a human interplay was introduced in adding other elements to the game, such as other characters and new game dynamics. In this paper we introduce a game that integrates virtual and physical characters while taking advantage of such co-design approach. The physical character consists of a robot which controlled through a Natural User Interface can be part of the game by interacting with other characters in the virtual environment.
EvoBoids:使用人工进化技术共同设计物理和虚拟游戏
我们提出了人工进化算法和人类设计师之间的游戏场景的共同设计。这种协同设计是双重的,包括一个初始阶段,其中使用遗传算法来进化控制参数,这些参数定义了一组虚拟代理的行为。这产生了有趣且意想不到的结果,不仅创造了不同的行为,还增加了角色适应特定目标的灵活性。在游戏设计的第二个阶段,我们在游戏中添加了其他元素,如其他角色和新的游戏动态,从而引入了人类互动。在本文中,我们将介绍一款整合了虚拟和物理角色并利用这种协同设计方法的游戏。物理角色由一个机器人组成,通过自然用户界面进行控制,可以通过与虚拟环境中的其他角色互动而成为游戏的一部分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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