The 'Art' of Programming: Exploring Student Conceptions of Programming through the Use of Drawing Methodology

A. Moskal, J. Gasson, D. Parsons
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引用次数: 9

Abstract

In this exploratory study, we analysed 396 drawings by first-year programming students in response to the question "what does programming mean to you". We were surprised by the level of care that students gave to their drawings, and we were confronted by the degree of emotion contained within the drawings. To date, few studies have focused specifically on programming students' emotional reactions to their learning experiences. Here, we analysed our student drawings as 'group data', taking note of recurring artefacts, actors, activities, aspirations and affect across the entire dataset. The observed patterns noted in the drawings raised questions around how students conceptualise programming, both as a subject and potential future profession. As contributions to the field, we: (1) discuss the potential of drawing as a research methodology for computer science; (2) present our findings and observations; and (3) suggest how this type of data could be used to better inform teaching practice in novice programming courses.
编程的“艺术”:通过使用绘图方法探索学生的编程概念
在这项探索性研究中,我们分析了396张编程一年级学生的图纸,以回答“编程对你意味着什么”的问题。我们对学生们对他们的绘画的关心程度感到惊讶,我们也面对着绘画中所包含的情感程度。迄今为止,很少有研究专门关注学生对学习经历的情绪反应。在这里,我们将学生的绘画作为“组数据”进行分析,并注意到整个数据集中反复出现的人工制品、演员、活动、愿望和影响。在图纸中观察到的模式提出了关于学生如何将编程概念化的问题,无论是作为一门学科还是潜在的未来职业。作为对该领域的贡献,我们:(1)讨论了绘图作为计算机科学研究方法的潜力;(2)提出我们的发现和观察;(3)建议如何使用这种类型的数据来更好地为新手编程课程的教学实践提供信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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