Rehabilitation behavior intention of upper extremity stroke patients by IMVT

Wen-Chi Chen, Chih-Fu Wu
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Abstract

In recent years, studies have shown that mirror therapy can improve the rehabilitation effect of upper extremity stroke patients. On the other hand, with the advancement of virtual reality technology, relevant rehabilitation medical researchers have widely introduced virtual reality technology into the rehabilitation medical system. This pilot study investigates the effect of the integration of mirror therapy and virtual reality technology (IMVT) with somatosensory game elements on upper extremity stroke patients. Based on research ethics, patients with upper extremity stroke were first consulted about their willingness to participate in the experiment, and the experiment was carried out with the patients’ consents. In this preliminary study, a total of 38 upper limb stroke patients were willing to participate in this ethical research investigation. Thirty-eight patients included 21 males and 17 females, with an average age of 53.8 and 55.4, respectively, are shown a demonstration video, made by the physical health personnel, of how to operate the equipment integrating mirror therapy and virtual reality before participating the experiment. The upper limb stroke patients who agreed to participate in the experiment after browsing the video are given a questionnaire survey on the rehabilitation behavior intention of the patients. The questionnaire used in this research is based on the literature survey of extending the unified theory of acceptance and use of technology II(UTAUT2) proposed by Venkatesh et al. (2012), and the questionnaire items are selected through interviews with rehabilitation medical experts from accredited institutions. The content of the questionnaire included five exogenous variables, namely, "performance expectation", "effort expectation", "social influence", "hedonic motivation" and "game setting", one endogenous variable of "behavioral intention" as well as twenty indicators. The statistical tool PLS-smart was used to perform PLS-SEM (Structural Equation Modeling) analysis on the data. The analysis results found that "hedonic motivation" has a significant impact on "behavior intention" in the SEM model. According to patient interviews and SEM analysis, it can be inferred that the increase in content of hedonic motivation can improve patients’ rehabilitation behavior intentions. In contrast, since upper limb stroke patients still question this novel rehabilitation method, performance expectations, effort expectations, social influence, as well as, game setting, are insignificant in behavioral intention.
IMVT对上肢脑卒中患者康复行为意愿的影响
近年来的研究表明,镜像疗法可以提高上肢脑卒中患者的康复效果。另一方面,随着虚拟现实技术的进步,相关康复医学研究者将虚拟现实技术广泛引入康复医疗体系。本研究旨在探讨镜像治疗与虚拟现实技术(IMVT)结合体感游戏元素对上肢脑卒中患者的影响。基于研究伦理,首先咨询上肢卒中患者参与实验的意愿,征得患者同意后进行实验。在本初步研究中,共有38名上肢脑卒中患者愿意参与本次伦理研究调查。38例患者(男21例,女17例,平均年龄53.8岁,55.4岁)在参加实验前,先观看由体康人员制作的如何操作镜像治疗与虚拟现实相结合的设备的演示视频。对浏览视频后同意参与实验的上肢脑卒中患者进行康复行为意愿问卷调查。本研究使用的问卷基于Venkatesh et al.(2012)提出的扩展技术接受与使用统一理论II(UTAUT2)的文献调查,问卷项目的选择是通过对认可机构的康复医学专家的访谈。问卷内容包括“绩效期望”、“努力期望”、“社会影响”、“享乐动机”、“游戏设定”5个外生变量,“行为意向”1个内生变量和20个指标。采用统计工具PLS-smart对数据进行PLS-SEM(结构方程建模)分析。分析结果发现,在SEM模型中,“享乐动机”对“行为意向”有显著影响。通过对患者的访谈和SEM分析可以推断,享乐动机含量的增加可以改善患者的康复行为意向。而由于上肢卒中患者对这种新型康复方法仍有疑问,因此表现期望、努力期望、社会影响、游戏设置在行为意向中不显著。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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