Game-theoretic cooperative coverage using autonomous vehicles

Junnan Song, Shalabh Gupta, J. Hare
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引用次数: 9

Abstract

This paper presents a game-theoretic method for cooperative coverage of a priori unknown environments using a team of autonomous vehicles. These autonomous vehicles are required to cooperatively scan the search area without human supervision as autonomous entities. However, due to the lack of a priori knowledge of the exact obstacle locations, the trajectories of autonomous vehicles cannot be computed offline and need to be adapted as the environment is discovered in situ. In this regard, the cooperative coverage method is based upon the concept of multi-resolution navigation that consists of local navigation and global navigation. The main advantages of this algorithm are: i) the local navigation enables real-time locally optimal decisions with a reduced computational complexity by avoiding unnecessary global computations, and ii) the global navigation offers a wider view of the area seeking for unexplored regions. This algorithm prevents the autonomous vehicles from getting trapped into local minima, which is commonly encountered in potential field based algorithms. The neighboring agents among the team of autonomous vehicles exchange the most up-to-date environment information for collaborations. Given sufficient operation time, the team of autonomous vehicles are capable of achieving complete coverage in their own regions. However, in order to further improve cleaning efficiency and reduce operation time, the vehicles that finish early should participate in assisting others that are in need of help. In this sense, a cooperative game is designed to be played among involved agents for optimal task reallocation. This paper considers the cooperative oil spill cleaning application; however the concepts can be applied to general class of coverage problems. The efficacy of the algorithm is validated using autonomous vehicles equipped with lasers in an obstacle-rich environment on the high-fidelity Player/Stage simulator.
使用自动驾驶汽车的博弈论合作覆盖
本文提出了一种基于博弈论的自动驾驶车辆团队对先验未知环境进行协同覆盖的方法。这些自动驾驶汽车被要求作为自主实体,在没有人类监督的情况下协同扫描搜索区域。然而,由于缺乏对障碍物精确位置的先验知识,自动驾驶汽车的轨迹无法离线计算,需要根据现场环境进行调整。在这方面,合作覆盖方法基于多分辨率导航的概念,由局部导航和全局导航组成。该算法的主要优点是:局部导航通过避免不必要的全局计算,实现实时的局部最优决策,降低了计算复杂度;全局导航提供了更广阔的区域视野,寻找未探索的区域。该算法防止了自动驾驶车辆陷入局部极小值,这是基于势场的算法经常遇到的问题。自动驾驶汽车团队中的相邻代理通过交换最新的环境信息进行协作。如果有足够的运行时间,自动驾驶汽车团队可以在自己的区域内实现完全覆盖。但是,为了进一步提高清洁效率,减少作业时间,提前完成作业的车辆应该参与帮助其他需要帮助的车辆。从这个意义上说,我们设计了一个合作博弈,在参与的主体之间进行最优的任务再分配。本文考虑了协同清理溢油的应用;然而,这些概念可以应用于一般类型的覆盖问题。在高保真的Player/Stage模拟器上,使用配备激光的自动驾驶车辆在障碍物丰富的环境中验证了该算法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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