Neural Network Based Scope Positioning System for First-Person Shooters

Ruslan S. Izmailov, Igor A. Voronov
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Abstract

In this paper, we present a new approach to assessing the position of the sight in first-person shooters. In such games, one of the most difficult tasks is to accurately aim the weapon. And if the game has a bullet drop, you have to take into account the properties of the bullet and weapon and shoot higher. Position of the scope depends also on the distance to the target and angle. Traditional methods of software-assisted aiming require access to the game files or processes. In our approach, we use only screen captured images.We present our system of automatic aiming based on neural networks. The main advantage of this approach is that our system for accurate definition of scope position requires only information about what is happening on the screen. To achieve this goal, we use technologies of convolutional neural networks that allow detecting objects in the image, as well we used Feed-Forward neural networks for adjusting the sight.
基于神经网络的第一人称射击瞄准镜定位系统
在本文中,我们提出了一种评估第一人称射击游戏中瞄准镜位置的新方法。在这类游戏中,最困难的任务之一就是准确瞄准武器。如果游戏中有子弹掉落,你就必须考虑到子弹和武器的属性,然后射得更高。瞄准镜的位置也取决于与目标的距离和角度。传统的软件辅助瞄准方法需要访问游戏文件或过程。在我们的方法中,我们只使用屏幕捕获的图像。提出了一种基于神经网络的自动瞄准系统。这种方法的主要优点是,我们的精确定义作用域位置的系统只需要关于屏幕上正在发生什么的信息。为了实现这一目标,我们使用卷积神经网络技术来检测图像中的物体,同时我们使用前馈神经网络来调整视线。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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