Models of light reflection for computer synthesized pictures

J. Blinn
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引用次数: 50

Abstract

In the production of computer generated pictures of three dimensional objects, one stage of the calculation is the determination of the intensity of a given object once its visibility has been established. This is typically done by modelling the surface as a perfect diffuser, sometimes with a specular component added for the simulation of hilights. This paper presents a more accurate function for the generation of hilights which is based on some experimental measurements of how light reflects from real surfaces. It differs from previous models in that the intensity of the hilight changes with the direction of the light source. Also the position and shape of the hilights is somewhat different from that generated by simpler models. Finally, the hilight function generates different results when simulating metallic vs. nonmetallic surfaces. Many of the effects so generated are somewhat subtle and are apparent only during movie sequences. Some representative still frames from such movies are included.
计算机合成图像的光反射模型
在计算机生成三维物体图像的过程中,一旦确定给定物体的可见性,计算的一个阶段就是确定其强度。这通常是通过将表面建模为一个完美的扩散器来完成的,有时会添加一个镜面组件来模拟高光。本文提出了一个更精确的高光生成函数,该函数是基于对真实表面的光反射的一些实验测量。它与以前的模型的不同之处在于高光的强度随着光源的方向而变化。此外,高光的位置和形状与简单模型生成的高光有些不同。最后,高光函数在模拟金属和非金属表面时产生不同的结果。许多这样产生的效果有些微妙,只有在电影序列中才明显。一些代表性的静止帧从这些电影包括在内。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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