The voxblt Engine: A Voxel Frame Buffer Processor

A. Kaufman
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引用次数: 45

Abstract

The voxblt Engine (vE) is a 3D frame-buffer processor which manipulates and processes "3D bitmaps" (voxel maps) stored in a cubic frame buffer of voxels. The vE is the 3D counterpart of the 2D frame buffer processor, which is an extended version of the 2D bitblt and RasterOps engines. The primitives of the vE are subcubes of the cubic frame buffer and are of three kinds: rooms (3D windows), jacks (3D cursors), and figurines (3D icons). In addition to manipolating these primitives, the vE also serves as a monitor for interaction, as an interface for 3D input devices, and as a channel for inputting into the cubic frame buffer 3D voxel images from either 3D scanners or a voxel image database. The vE has been developed as part of the CUBE system, In which it operates as an Independent processor executing its own commands stored in a 3D framebuffer display list. A room manager, which is the 3D counterpart of the 2D Window manager, has been implemented on top of the vE.
voxblt引擎:一个体素帧缓冲处理器
voxblt Engine (vE)是一个3D帧缓冲处理器,它可以操作和处理存储在体素立方帧缓冲中的“3D位图”(体素地图)。vE是2D帧缓冲处理器的3D版本,它是2D bitbit和RasterOps引擎的扩展版本。vE的原语是立方体框架缓冲区的子立方体,有三种类型:房间(3D窗口)、千位(3D光标)和小雕像(3D图标)。除了操作这些原语之外,vE还可以作为交互监视器,作为3D输入设备的接口,以及作为将3D扫描仪或体素图像数据库中的3D体素图像输入到立方帧缓冲区的通道。vE是作为CUBE系统的一部分开发的,在CUBE系统中,vE作为一个独立的处理器运行,执行存储在3D帧缓冲显示列表中的自己的命令。一个房间管理器,它是2D窗口管理器的3D版本,已经在vE之上实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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