Use and Influence of Creative Ideas and Requirements for a Work-Integrated Learning System

S. Jones, P. Lynch, N. Maiden, Stefanie N. Lindstaedt
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引用次数: 38

Abstract

In this paper, we describe a creativity workshop that was used in a large research project, called APOSDLE, to generate creative ideas and requirements for a work-integrated learning system. We present an analysis of empirical data collected during and after the workshop. On the basis of this analysis, we conclude that the work-shop was an efficient way of generating ideas for future system development. These ideas, on average, were used at least as much as requirements from other sources in writing use cases, and 18 months after the workshop were seen to have a similar degree of influence on the project to other requirements. We make some observations about the use of more and less creative ideas, and about the techniques used to generate them. We end with suggestions for further work.
工作整合式学习系统中创意与需求的运用与影响
在本文中,我们描述了一个创意工作坊,它被用于一个名为APOSDLE的大型研究项目,以产生创造性的想法和工作集成学习系统的需求。我们提出了在研讨会期间和之后收集的经验数据的分析。在此分析的基础上,我们得出结论,工作车间是为未来系统开发产生想法的有效方式。在编写用例时,这些想法至少与来自其他来源的需求一样多地被使用,并且在研讨会之后的18个月被认为对项目具有与其他需求相似的程度的影响。我们观察了更多和更少的创造性想法的使用,以及用于产生它们的技术。最后,我们提出了进一步工作的建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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