Characterizing embodied interaction in First and Third Person Perspective viewpoints

H. Debarba, E. Molla, B. Herbelin, R. Boulic
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引用次数: 58

Abstract

Third Person Perspective (3PP) viewpoints have the potential to expand how one perceives and acts in a virtual environment. They offer increased awareness of the posture and of the surrounding of the virtual body as compared to First Person Perspective (1PP). But from another standpoint, 3PP can be considered as less effective for inducing a strong sense of embodiment into a virtual body. Following an experimental paradigm based on full body motion capture and immersive interaction, this study investigates the effect of perspective and of visuomotor synchrony on the sense of embodiment. It provides evidence supporting a high sense of embodiment in both 1PP and 3PP during engaging motor tasks, as well as guidelines for choosing the optimal perspective depending on location of targets.
以第一人称和第三人称视角描述具身互动
第三人称视角(3PP)有可能扩展人们在虚拟环境中的感知和行为方式。与第一人称视角(1PP)相比,它们提供了对姿态和虚拟身体周围环境的更多意识。但从另一个角度来看,3PP可以被认为对虚拟身体产生强烈的化身感效果较差。本研究采用基于全身动作捕捉和沉浸式互动的实验范式,探讨了视角和视觉运动同步对身在感的影响。它提供了证据支持在从事运动任务时,1PP和3PP的高度体现感,以及根据目标位置选择最佳视角的指南。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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