Meta-Analytical Considerations for Gamification in Higher Education: Existing Approaches and Future Research Agenda

Flora Poecze, A. Tjoa
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Abstract

Gamification is one of the most trending scientific topics in recent times, with higher education receiving the most concentrated focus of interest. Due to the relative infancy of this domain, three meta-analytical approaches were published in this domain, despite the accelerated speed of new manuscripts seeing light, indicating the need for more contributions in this regard. The present article explores this research area, concentrating on the relevance of publication bias tests in meta-analytical approaches, discussing the results of existing meta-analytical contributions in this sector. The heterogeneity of interpretation, analyzed constructs and relationships makes it, however, rather challenging to conduct a successful meta-analysis. The paper therefore deals with the comparison of existing methods for correction of publication bias, leading to an enhanced focus on evaluated constructs, and the effective exclusion of threats, such as population effect overestimation, selective reporting, and p-hacking.
高等教育游戏化的元分析考量:现有方法与未来研究议程
游戏化是近年来最热门的科学话题之一,高等教育受到了最集中的关注。由于这一领域的相对婴儿期,尽管新手稿看到光的速度加快,但在这一领域发表了三种元分析方法,表明这方面需要更多的贡献。本文探讨了这一研究领域,重点关注meta分析方法中发表偏倚检验的相关性,讨论了该领域现有meta分析贡献的结果。然而,解释、分析结构和关系的异质性使得进行成功的元分析相当具有挑战性。因此,本文比较了现有的纠正发表偏倚的方法,从而加强了对评估结构的关注,并有效地排除了威胁,如人口效应高估、选择性报告和p-hacking。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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