Acquiring Problem-Solving Skills Through Coding Games in Primary School

Gaia Lombardi
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Abstract

Play is a spontaneous and free activity of the child and its role in learning processes has been recognized by pedagogical studies from Piaget onwards. Game-based learning places the pupil at the center of the teaching-learning process, creating a motivating and challenging environment in which the pupil can learn freely, proceeding by trial and error, learning to evaluate their choices and those of other players and monitor a number of variables. Game-based learning therefore stands as an individualized and inclusive learning environment, which allows all students to achieve maximum educational success. In more recent years, the spread of online games, the use of coding as a teaching tool, and distance learning experiences have contributed to spreading game-based didactics. In this chapter, the author proposes a path of coding games for the development of problem solving in primary school with interdisciplinary links and to the mathematics curriculum.
在小学透过编码游戏学习解决问题的技巧
游戏是儿童自发和自由的活动,它在学习过程中的作用已经被皮亚杰(Piaget)以来的教育学研究所认可。基于游戏的学习将学生置于教学过程的中心,创造一个激励和具有挑战性的环境,学生可以在其中自由学习,通过尝试和错误进行学习,学会评估自己的选择和其他玩家的选择,并监控许多变量。因此,基于游戏的学习是一种个性化和包容性的学习环境,使所有学生都能取得最大的教育成功。近年来,网络游戏的普及,编程作为教学工具的使用,以及远程学习经验,都促进了基于游戏的教学法的传播。在本章中,作者提出了一种编码游戏的路径,以发展跨学科联系的小学问题解决能力和数学课程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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