Design benchmarks for VPL static representations

Sherry Yang, Elyon Dekoven, Moshé M. Zloof
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引用次数: 2

Abstract

A weakness of many interactive visual programming languages (VPLs) is their static representations. Lack of an adequate static representation places a heavy cognitive burden on a VPL's programmers, because they must remember potentially long dynamic sequences of screen displays in order to understand a previously-written program. Building upon the cognitive dimensions developed for programming languages by cognitive psychologists Green and others, the authors have developed a set of concrete benchmarks for VPL designers to use when designing new static representations. These benchmarks provide design-time information that can be used to improve a VPL's static representation.
VPL静态表示的设计基准
许多交互式可视化编程语言(vpl)的一个弱点是它们的静态表示。缺乏足够的静态表示给VPL的程序员带来了沉重的认知负担,因为他们必须记住可能很长的屏幕显示动态序列,以便理解以前编写的程序。在认知心理学家Green和其他人为编程语言开发的认知维度的基础上,作者开发了一套具体的基准,供VPL设计者在设计新的静态表示时使用。这些基准测试提供了可用于改进VPL静态表示的设计时信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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