An Exploration of Non-Isomorphic 3D Rotation in Surround Screen Virtual Environments

J. Laviola, Michael Katzourin
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引用次数: 23

Abstract

Non-isomorphic rotational mappings have been shown to be an effective technique for rotation of virtual objects in 3D desktop environments. In this paper, we present an experimental study that explores the performance characteristics of isomorphic and non-isomorphic rotation techniques in a surround screen virtual environment. Our experiment compares isomorphic rotation with non-isomorphic rotation techniques utilizing three separate amplification factors, two different thresholds for task completion, and two different angular ranges for virtual object rotation. Our results show that a non-isomorphic mapping with an amplification factor of three is both optimal in terms of completion time and accuracy and is most preferred by our test subjects. In addition, our results suggest that, in a surround screen virtual environment, rotation tasks using both isomorphic and non-isomorphic rotational mappings can be completed faster and more accurately compared to previous studies exploring rotation in 3D user interfaces.
环绕屏虚拟环境中非同构三维旋转的探索
非同构旋转映射已被证明是三维桌面环境中虚拟物体旋转的一种有效技术。在本文中,我们提出了一项实验研究,探讨了同构和非同构旋转技术在环绕屏幕虚拟环境中的性能特征。我们的实验比较了同构旋转和非同构旋转技术,使用三个单独的放大因子,两个不同的任务完成阈值,以及虚拟物体旋转的两个不同角度范围。我们的结果表明,放大因子为3的非同构映射在完成时间和准确性方面都是最优的,并且是我们的测试对象最喜欢的。此外,我们的研究结果表明,在环绕屏幕虚拟环境中,使用同构和非同构旋转映射的旋转任务可以比之前在3D用户界面中探索旋转的研究更快、更准确地完成。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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