Empirical usage metadata in learning objects

Gwen Nugent, K. Kupzyk, S. Riley, L. D. Miller, Jesse Hostetler, Leen-Kiat Soh, A. Samal
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引用次数: 10

Abstract

The iLOG Project (Intelligent Learning Object Guide) is designed to augment multimedia learning objects with information about (1) how a learning object has been used, (2) how it has impacted instruction and learning, and (3) how it should be used. The goal of the project is to generate metadata tags from data collected while students interact with learning objects; these metadata tags can then be used to help teachers identify learning objects that match the educational and experiential backgrounds of their students. The project involves the development of an agent-based intelligent system for tracking student interaction with learning objects, in tandem with an extensive learning research agenda. This paper provides an overview of this NSF-funded project, focusing on the instructional approach and research on varying levels of active learning and feedback. Using a randomized design and a hierarchical linear modeling framework, research showed that the active learning conditions resulted in significantly higher student learning. The elaborative feedback results approached (p = .056), but did not reach, the established significance criteria of alpha = .05. Both active learning conditions and one of the elaborative feedback conditions resulted in significantly higher content assessment scores compared to a control group.
学习对象中的经验使用元数据
iLOG项目(智能学习对象指南)旨在为多媒体学习对象提供以下信息:(1)如何使用学习对象,(2)如何影响教学和学习,以及(3)如何使用它。该项目的目标是从学生与学习对象交互时收集的数据中生成元数据标签;然后,这些元数据标签可以用来帮助教师识别与学生的教育和经验背景相匹配的学习对象。该项目涉及开发一个基于代理的智能系统,用于跟踪学生与学习对象的互动,并与广泛的学习研究议程相结合。本文概述了这个由美国国家科学基金会资助的项目,重点介绍了不同层次的主动学习和反馈的教学方法和研究。采用随机设计和分层线性建模框架,研究表明,积极的学习条件显著提高了学生的学习水平。精细化反馈结果接近(p = 0.056),但未达到既定的显著性标准alpha = 0.05。与对照组相比,主动学习条件和一个详细反馈条件都导致了显著更高的内容评估分数。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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