Real-Time High-Quality Stereo Matching System on a GPU

Qiong Chang, T. Maruyama
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引用次数: 5

Abstract

In this paper, we propose a low error rate and realtime stereo vision system on G PU. Many stereo vision systems on G PU have been proposed to date. In those systems, the error rates and the processing speed are in trade-off relationship. We propose a real-time stereo vision system on GPU for the high resolution images. This system also maintains a low error rate compared to other fast systems. In our approach, we have implemented the cost aggregation (CA), cross-checking and median filter on GPU in order to realize the real-time processing. Its processing speed is 40 fps for $1436\times 992$ pixels images when the maximum disparity is 145, and its error rate is the lowest among the GPU systems which are faster than 30 fps.
基于GPU的实时高质量立体匹配系统
本文提出了一种基于gpu的低误差率实时立体视觉系统。迄今为止,已经提出了许多基于gpu的立体视觉系统。在这些系统中,错误率和处理速度是一种权衡关系。针对高分辨率图像,提出了一种基于GPU的实时立体视觉系统。与其他快速系统相比,该系统还保持较低的错误率。在我们的方法中,我们在GPU上实现了代价聚合(CA)、交叉检查和中值滤波,以实现实时处理。当最大视差为145时,其处理速度为$1436\ × 992$像素的图像为40 fps,其错误率在超过30 fps的GPU系统中是最低的。
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