{"title":"Real-Time High-Quality Stereo Matching System on a GPU","authors":"Qiong Chang, T. Maruyama","doi":"10.1109/ASAP.2018.8445111","DOIUrl":null,"url":null,"abstract":"In this paper, we propose a low error rate and realtime stereo vision system on G PU. Many stereo vision systems on G PU have been proposed to date. In those systems, the error rates and the processing speed are in trade-off relationship. We propose a real-time stereo vision system on GPU for the high resolution images. This system also maintains a low error rate compared to other fast systems. In our approach, we have implemented the cost aggregation (CA), cross-checking and median filter on GPU in order to realize the real-time processing. Its processing speed is 40 fps for $1436\\times 992$ pixels images when the maximum disparity is 145, and its error rate is the lowest among the GPU systems which are faster than 30 fps.","PeriodicalId":421577,"journal":{"name":"2018 IEEE 29th International Conference on Application-specific Systems, Architectures and Processors (ASAP)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 IEEE 29th International Conference on Application-specific Systems, Architectures and Processors (ASAP)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ASAP.2018.8445111","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
In this paper, we propose a low error rate and realtime stereo vision system on G PU. Many stereo vision systems on G PU have been proposed to date. In those systems, the error rates and the processing speed are in trade-off relationship. We propose a real-time stereo vision system on GPU for the high resolution images. This system also maintains a low error rate compared to other fast systems. In our approach, we have implemented the cost aggregation (CA), cross-checking and median filter on GPU in order to realize the real-time processing. Its processing speed is 40 fps for $1436\times 992$ pixels images when the maximum disparity is 145, and its error rate is the lowest among the GPU systems which are faster than 30 fps.