How to VizSki: Visualizing Captured Skier Motion in a VR Ski Training Simulator

Erwin Wu, Florian Perteneder, H. Koike, Takayuki Nozawa
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引用次数: 19

Abstract

Alpine ski training is restricted by environmental requirements and the incremental and cyclical ways of how movement and form are taught. Therefore, we propose a virtual reality ski training system based on an indoor ski simulator. The system uses two trackers to capture the motion of skis so that users can control them on the virtual ski slope. For training we captured the motion of professional athletes and replay them to the users to help them to improve their skills. In two studies, we explore the utility of visual cues to help users to effectively learn the motion patterns from the pro-skier. In addition, we look at the impact of feedback on this learning process. The work provides the basis for developing and understanding the possibilities and limitations of VR ski simulators, which have the potential to support skiers in their learning process.
如何VizSki:在VR滑雪训练模拟器中可视化捕获的滑雪者运动
高山滑雪训练受到环境要求和渐进式、周期性的运动和形式传授方式的限制。因此,我们提出了一种基于室内滑雪模拟器的虚拟现实滑雪训练系统。该系统使用两个追踪器来捕捉滑雪板的运动,这样用户就可以在虚拟的滑雪板上控制它们。在训练中,我们捕捉了专业运动员的动作,并将其回放给用户,以帮助他们提高技能。在两项研究中,我们探索了视觉线索的效用,以帮助用户有效地从专业滑雪运动员那里学习运动模式。此外,我们还研究了反馈对学习过程的影响。这项工作为开发和理解VR滑雪模拟器的可能性和局限性提供了基础,VR滑雪模拟器有可能支持滑雪者的学习过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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