An experimental analysis of social traps: A second life analog

Shaimaa Y. Lazem, D. Gračanin
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引用次数: 3

Abstract

Social traps are examples of social dilemma situations, where an individual acts for personal advantage that is damaging the group as a whole. Traps can be avoided, nevertheless, by the proper coordination between the group members. A laboratory analog of social traps was implemented by Brechner in the 1970's. We built a Second Life analog for Brechner's experiment to explore how coordination takes place in a 3D virtual world. We observed group response patterns that are very similar to the original experiment. That, in turn, shows a great potential for using virtual worlds as collaborative tools.
社会陷阱的实验分析:第二人生模拟
社会陷阱是社会困境的例子,在这种情况下,个人为了个人利益而行动,损害了整个群体。然而,通过群体成员之间的适当协调,陷阱是可以避免的。布莱希纳在20世纪70年代实施了社会陷阱的实验室模拟。我们为Brechner的实验建立了一个第二人生模拟,以探索在3D虚拟世界中协调是如何发生的。我们观察到的群体反应模式与最初的实验非常相似。这反过来显示了将虚拟世界用作协作工具的巨大潜力。
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