{"title":"An experimental analysis of social traps: A second life analog","authors":"Shaimaa Y. Lazem, D. Gračanin","doi":"10.1109/VR.2010.5444765","DOIUrl":null,"url":null,"abstract":"Social traps are examples of social dilemma situations, where an individual acts for personal advantage that is damaging the group as a whole. Traps can be avoided, nevertheless, by the proper coordination between the group members. A laboratory analog of social traps was implemented by Brechner in the 1970's. We built a Second Life analog for Brechner's experiment to explore how coordination takes place in a 3D virtual world. We observed group response patterns that are very similar to the original experiment. That, in turn, shows a great potential for using virtual worlds as collaborative tools.","PeriodicalId":151060,"journal":{"name":"2010 IEEE Virtual Reality Conference (VR)","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 IEEE Virtual Reality Conference (VR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VR.2010.5444765","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
Social traps are examples of social dilemma situations, where an individual acts for personal advantage that is damaging the group as a whole. Traps can be avoided, nevertheless, by the proper coordination between the group members. A laboratory analog of social traps was implemented by Brechner in the 1970's. We built a Second Life analog for Brechner's experiment to explore how coordination takes place in a 3D virtual world. We observed group response patterns that are very similar to the original experiment. That, in turn, shows a great potential for using virtual worlds as collaborative tools.