Persuasive ChairBots: A (Mostly) Robot-Recruited Experiment

Abhijeet Agnihotri, H. Knight
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引用次数: 12

Abstract

Robot furniture is a growing area of robotics research, as people easily anthropomorphize these simple robots and they fit in easily to many human environments. Could they also be of service in recruiting people to play chess? Prior work has found motion gestures to aid in persuasion, but this work has mostly occurred in in-lab studies and has not yet been applied to robot furniture. This paper assessed the efficacy of four motion strategies in persuading passerbyers to participate in a ChairBot Chess Tournament, which consisted of a table with a chessboard and two ChairBots – one for the white team, and another for the black team. The study occurred over a six-week period, seeking passersby to play chess in the atrium of our Computer Science building for an hour each Friday. Forward-Back motion was the most effective strategy in getting people to come to the table and play chess, while Spinning was the worst. Overall, people found the ChairBots to be friendly and somewhat dog-like. In-the-wild studies are challenging, but produce data that is highly likely to be replicable in future versions of the system. The results also support the potential of future robots to recruit participants to activities that they might already enjoy.
有说服力的椅子机器人:一个(主要)机器人招募的实验
机器人家具是机器人研究的一个新兴领域,因为人们很容易将这些简单的机器人拟人化,它们很容易适应许多人类环境。它们是否也能帮助招募下棋的人呢?先前的研究已经发现了有助于说服的动作手势,但这项工作主要发生在实验室研究中,尚未应用于机器人家具。本文评估了四种运动策略在说服路人参加ChairBot国际象棋比赛中的效果,该比赛由一张带有棋盘的桌子和两个ChairBot组成——一个供白队使用,另一个供黑队使用。这项研究持续了六周,每周五寻找路人在我们计算机科学楼的中庭下棋一小时。前后移动是最有效的策略,能够让玩家来到桌边下棋,而旋转则是最糟糕的策略。总的来说,人们觉得ChairBots很友好,有点像狗。野外研究具有挑战性,但产生的数据极有可能在系统的未来版本中复制。研究结果还支持了未来机器人招募参与者参加他们可能已经喜欢的活动的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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