M. Kaiser, Gernot Heym, Nicolas H. Lehment, D. Arsic, G. Rigoll
{"title":"Dense point-to-point correspondences between 3D faces using parametric remeshing for constructing 3D Morphable Models","authors":"M. Kaiser, Gernot Heym, Nicolas H. Lehment, D. Arsic, G. Rigoll","doi":"10.1109/WACV.2011.5711481","DOIUrl":null,"url":null,"abstract":"In this contribution a novel method to compute dense point-to-point correspondences between 3D faces is presented. The correspondences can be employed for various face processing applications, for example for building up a 3D Morphable Model (3DMM). Paths connecting landmarks are traced on the 3D facial surface and the resulting patches are mapped into a uv-space. Triangle quadrisection is used to build up remeshes with high point density for each 3D facial surface. Each vertex of a remesh has one corresponding vertex in another remesh and all remeshes have the same connectivity. The quality of the point-to-point correspondences is demonstrated on the bases of two applications, namely morphing and constructing a 3DMM.","PeriodicalId":424724,"journal":{"name":"2011 IEEE Workshop on Applications of Computer Vision (WACV)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-01-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 IEEE Workshop on Applications of Computer Vision (WACV)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/WACV.2011.5711481","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
In this contribution a novel method to compute dense point-to-point correspondences between 3D faces is presented. The correspondences can be employed for various face processing applications, for example for building up a 3D Morphable Model (3DMM). Paths connecting landmarks are traced on the 3D facial surface and the resulting patches are mapped into a uv-space. Triangle quadrisection is used to build up remeshes with high point density for each 3D facial surface. Each vertex of a remesh has one corresponding vertex in another remesh and all remeshes have the same connectivity. The quality of the point-to-point correspondences is demonstrated on the bases of two applications, namely morphing and constructing a 3DMM.