A Virtual Reality System for Treatment of Phantom Limb Pain using Game Training and Tactile Feedback

Bartal Henriksen, Ronni Nielsen, M. Kraus, Bo Geng
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引用次数: 7

Abstract

Phantom Limb Pain (PLP) affects many amputees and many conventional treatment methods have been proven unreliable. This paper describes the implementation of a PLP treatment system for upper-limb amputees, using Virtual Reality (VR) to create an illusion that they regain and can control both hands again, which may suppress PLP. The system uses motion capture sensors to track the movement of the intact hand and arm, and mirrors the hand movement to the amputated side in the Virtual Environment (VE). Electrical stimulation was used to provide haptic feedback. The system consists of three games: (1) a bending game where the user has to grab, move, bend and release a 'nunchuck' to encourage hand rotations, (2) a frequency discrimination game, where the user has to distinguish between haptic frequencies, by pressing different buttons, and (3) a location discrimination game, where the user has to distinguish between stimulation locations. The system was tested on three amputees with PLP over the span of three weeks. For two participants, the games encouraged the use of both intact and amputated hand while playing. These two participants also felt an increased control of the amputated limb.
利用游戏训练和触觉反馈治疗幻肢痛的虚拟现实系统
幻肢痛(PLP)影响许多截肢者,许多传统的治疗方法已被证明是不可靠的。本文描述了一种上肢截肢者PLP治疗系统的实现,使用虚拟现实(VR)来创造一种幻觉,即他们可以恢复并再次控制双手,这可能会抑制PLP。该系统使用动作捕捉传感器来跟踪完整手和手臂的运动,并在虚拟环境(Virtual Environment, VE)中将手部运动镜像到截肢侧。使用电刺激提供触觉反馈。该系统由三个游戏组成:(1)弯曲游戏,用户必须抓住,移动,弯曲和释放“双节棍”以鼓励手部旋转;(2)频率识别游戏,用户必须通过按不同的按钮来区分触觉频率;(3)位置识别游戏,用户必须区分刺激位置。该系统在三名患有PLP的截肢者身上进行了为期三周的测试。对于两名参与者来说,游戏鼓励他们在玩游戏时使用完整的手和截肢的手。这两名参与者还感到对截肢的控制力增强了。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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