Runtime techniques for efficient Ray-Tracing on heterogeneous systems

Chih-Chen Kao, W. Hsu
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引用次数: 5

Abstract

The prevalence of real time multimedia delivery appliances has led to the developments of a wide variety of efficient architectures and supporting software techniques. Specifically, Ray-Tracing, a well-known physically-based rendering algorithm, has been receiving great attentions in research and development with the evolution of multi-core architecture since massive parallelism is inherent in that application. Unfortunately, the type of computation in Ray-tracing is known as an instance of irregular application which possesses attributes that may vary during execution and are often unpredictable, making it difficult to run efficiently on SIMD/SIMT based GPGPU architectures. For example, the irregularity in such applications may cause control flow divergence, load imbalance and low efficiency in the memory hierarchy of heterogeneous computing systems. To address these issues, researchers have been trying different approaches such as MIMD based homogeneous platform or specific hardware solutions. While these approaches tend to emphasize on dedicated special-purpose hardware configurations, our work illustrates that with appropriate analysis and tuning for irregularity within Ray-Tracing, it is possible to achieve high performance and high efficiency on current heterogeneous systems by applying software-based runtime approach. We studied and proposed phase guided dynamic work partitioning, a light-weight and fast analysis technique, to collect information during program phases at runtime in order to guide work partitioning in subsequent phases for more efficient work dispatching on heterogeneous systems. The experiments have shown that the performance gain of this approach can be as high as 5 times faster than the original system.
异构系统上高效光线追踪的运行时技术
实时多媒体交付设备的流行导致了各种高效体系结构和支持软件技术的发展。具体来说,Ray-Tracing是一种著名的基于物理的渲染算法,随着多核架构的发展,由于其应用程序固有的大量并行性,因此在研究和开发中受到了极大的关注。不幸的是,光线追踪中的计算类型被称为不规则应用程序的实例,它具有在执行过程中可能变化的属性,并且通常是不可预测的,这使得它难以在基于SIMD/SIMT的GPGPU架构上有效运行。例如,这些应用中的不规则性可能导致异构计算系统的内存层次控制流发散、负载不平衡和效率低下。为了解决这些问题,研究人员一直在尝试不同的方法,如基于同构平台或特定硬件解决方案的MIMD。虽然这些方法倾向于强调专用的专用硬件配置,但我们的工作表明,通过对光线追踪中的不规则性进行适当的分析和调整,可以通过应用基于软件的运行时方法在当前异构系统上实现高性能和高效率。我们研究并提出了一种轻量级、快速的阶段导向动态工作划分技术,在运行时收集程序阶段的信息,以指导后续阶段的工作划分,从而提高异构系统上的工作调度效率。实验表明,该方法的性能增益可高达原系统的5倍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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