Beyond the classical monoscopic 3D in graph analytics: An experimental study of the impact of stereoscopy

Nicolas Greffard, Fabien Picarougne, P. Kuntz
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引用次数: 25

Abstract

Popular in the nineties, 3D visualization has since garnered much criticisms. While historically the vast majority of 3D visualization evaluations have been based on the classical Brunelleschi's perspective rendering, today new questions are raised with the recent access to high quality stereoscopic representations. Do these new interfaces offer improvements over the traditional 3D counterparts? This paper describes a comparative evaluation of monoscopic 3D and stereoscopic 3D for an important problem in graph visualization: the detection of communities. Our results show that stereoscopic 3D outperforms both 2D and monoscopic 3D in the task resolution. The 2D condition always yields the lower response times. Mono-scopic and stereoscopic 3D obtain similar response times. A complementary study based on an original methodology reveals that these apparent similarities actually correspond to different interaction strategies - rotations around the graph. Under the monoscopic condition, participants tend to explore the display space more thoroughly while under the stereoscopic condition, they seem to favor the adoption of a smaller set of viewpoints on the graph.
超越图形分析中的经典单视角3D:立体视角影响的实验研究
从90年代开始流行的3D可视化技术就受到了很多批评。虽然历史上绝大多数的3D可视化评估都是基于经典的布鲁内莱斯基的视角渲染,但今天,随着最近获得高质量的立体表示,新的问题出现了。这些新界面是否比传统的3D界面有所改进?本文针对图形可视化中的一个重要问题:群落检测,对单视角三维和立体三维进行了比较评价。我们的研究结果表明,立体3D在任务分辨率上优于2D和单视角3D。2D条件总是产生较低的响应时间。单视角和立体3D获得相似的响应时间。一项基于原始方法的补充研究表明,这些表面上的相似性实际上对应于不同的交互策略-围绕图表旋转。在单视角条件下,被试倾向于更彻底地探索展示空间,而在立体条件下,他们似乎倾向于在图上采用更小的视点集合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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