Recognizing User-Defined Subsequences in Human Motion Data

J. Sedmidubský, P. Zezula
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引用次数: 0

Abstract

Motion capture technologies digitize human movements by tracking 3D positions of specific skeleton joints in time. Such spatio-temporal multimedia data have an enormous application potential in many fields, ranging from computer animation, through security and sports to medicine, but their computerized processing is a difficult problem. In this paper, we focus on an important task of recognition of a user-defined motion, based on a collection of labelled actions known in advance. We utilize current advances in deep feature learning and scalable similarity retrieval to build an effective and efficient k-nearest-neighbor recognition technique for 3D human motion data. The properties of the technique are demonstrated by a web application which allows a user to browse long motion sequences and specify any subsequence as the input for probabilistic recognition based on 130 predefined classes.
识别用户自定义子序列在人体运动数据
动作捕捉技术通过及时跟踪特定骨骼关节的三维位置,将人体运动数字化。这些时空多媒体数据在计算机动画、安全、体育、医学等诸多领域具有巨大的应用潜力,但其计算机化处理是一个难题。在本文中,我们关注一个重要的任务,即基于预先已知的标记动作集合来识别用户自定义的运动。我们利用当前在深度特征学习和可扩展相似性检索方面的最新进展,为三维人体运动数据建立了有效和高效的k-近邻识别技术。通过一个web应用程序演示了该技术的特性,该应用程序允许用户浏览长运动序列并指定任何子序列作为基于130个预定义类的概率识别的输入。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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